Sumardiyani, Listyaning and Nur Affini, Laily and Setyorini, Ajeng (2015) USERS’ PERCEPTION ON ONLINE INTERACTIVE GAME-BASED INTEGRATED ENGLISH LANGUAGE LEARNING (IELL) IN INTERMEDIATE LEVEL. In: International Conference On Teaching English As A Foreign LAnguage, 16-17 MEI 2015, Universitas Muhammadiyah Purwokerto.
Text
COTEFL 2015_IELL.pdf Download (3MB) |
Abstract
This study explores on designing an Integrated English Language Learning (IELL) model, creating online games and investigating game users’ perceptions toward computer-based interactive game manifested in online games. The games serve virtual learning materials as online sources. They are created with an aim to perform benefits for students as digital learners, in order to make them able to foster their language learning in a free distance education that can be accessed from any locations. Furthermore, since the learning materials are an integration of multimedia manifested in online games, the games become an applied approach that works to utilize and enhance students’ language retention. Another benefit retained from teachers that is to vary their lesson presentation styles and providing a learning opportunity outside the classroom. The online game is integrated and structured in language skills: Vocabulary, Listening and Reading which are designed for intermediate level. The investigation focuses on carrying on the trial of the games on the web, analyzing and figuring out users’ perception toward the online games. Detailed scopes of the investigation are obtaining information about: the kind of game that the respondents are most attracted to play, the user interface, learning English with online games, the most interesting educative game on IELL, the statement of level of appropriateness proposed to users and the most favorable kind of online games in learning English. This study employs pre-experimental research method. The population of this research is English learners in intermediate level, the first semester students of English Department of University of PGRI Semarang. Data collection is conducted through an online questionnaire survey as the instrument and there are 160 game users as the respondents. Keywords: Integrated English Language Leaners (IELL), online games, Intermediate level.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Pendidikan Bahasa dan Seni > Pendidikan Bahasa Inggris |
Depositing User: | dosen upgris semarang |
Date Deposited: | 11 Nov 2019 09:07 |
Last Modified: | 11 Nov 2019 09:07 |
URI: | http://eprints.upgris.ac.id/id/eprint/576 |
Actions (login required)
View Item |