Improving students’ problem-solving ability in mathematics through game-based learning activities

Nizaruddin, Nizaruddin and Muhtarom, Muhtarom and Sugiyanti, Sugiyanti Improving students’ problem-solving ability in mathematics through game-based learning activities. WIETE.

[img] Text
Nizaruddin_WIETE.pdf

Download (2MB)

Abstract

The rationale behind this action research was to improve the ability of class VII students to solve problems involving material numbers. This study was conducted in two cycles, both of which consisted of planning, action, observation and reflection. The first cycle showed that 31.25% of students gained mastery in learning or scored 75 and 68.75% did not or scored < 75. The average score of the class was 63.44% and problem-solving abilities of students in the first cycle was 68.8%. In the second cycle, 100% of students gained mastery in learning or scored 75. The class average score was 95.71% and problem-solving abilities of students in the second cycle was 96%. Use of game-based learning can improve the ability of students to solve problems of material numbers.

Item Type: Other
Subjects: L Education > L Education (General)
Divisions: Fakultas Pendidikan Matematika, Ilmu Pengetahuan Alam dan Teknologi Informasi > Pendidikan Matematika
Depositing User: Unnamed user with email [email protected]
Date Deposited: 29 Oct 2019 07:22
Last Modified: 29 Oct 2019 07:22
URI: http://eprints.upgris.ac.id/id/eprint/571

Actions (login required)

View Item View Item